I went to Pacha for the first time in a few years. I heard it was redesigned in that time span. I can see that it's different from the last time I went. Pacha really makes me think about my ability to mentally map, orientate, and understand where I am and what's going on. This is a crazy structure!
As a lover of history, I've got an understanding of how several of these clubs have changed over time. I know some have expanded. Some have changed ownership. I am realizing far more than before how these places have become mazes. I assume they became more 'modular' as a result of these changes.
Pacha makes me think I stumbled into a collective, psychotic dream. The inner workings of minds that had similar goals, yet expressed in the most conflicting ways. Somehow they all agreed the ingress/egress from the main rooms should confuse and punish. All the stairs... Ironically, it provides for the most satisfyingly connecting experiences, as people run into the ends of winding corridors together, following each other, only to find out, we were all wrong when we went down this path! Perhaps H.H. Holmes shared a studio with these designers.
Space (had) / Hi has this same problem. Amnesia and DC-10 have the worst choke points I've experienced. But it's not just these. Fabric in London immediately comes to mind.
I've never heard the psychology behind club design. I know casinos are designed in very particular ways to encourage more gambling, drinking, and loss of awareness of time. In the end it doesn't matter. We're all mice in a maze.
As a lover of history, I've got an understanding of how several of these clubs have changed over time. I know some have expanded. Some have changed ownership. I am realizing far more than before how these places have become mazes. I assume they became more 'modular' as a result of these changes.
Pacha makes me think I stumbled into a collective, psychotic dream. The inner workings of minds that had similar goals, yet expressed in the most conflicting ways. Somehow they all agreed the ingress/egress from the main rooms should confuse and punish. All the stairs... Ironically, it provides for the most satisfyingly connecting experiences, as people run into the ends of winding corridors together, following each other, only to find out, we were all wrong when we went down this path! Perhaps H.H. Holmes shared a studio with these designers.
Space (had) / Hi has this same problem. Amnesia and DC-10 have the worst choke points I've experienced. But it's not just these. Fabric in London immediately comes to mind.
I've never heard the psychology behind club design. I know casinos are designed in very particular ways to encourage more gambling, drinking, and loss of awareness of time. In the end it doesn't matter. We're all mice in a maze.